Rules Bet Types Detailed Bet Types Game Zone

Hi-Low Spinner | Money Wheel | Shoot For Loot | At the Ponnies | Power Play

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Hi-Low Spinner back
Hi-Low Spinner

Hi-Low Spinner is the game in which player bets on numbers on a wheel that is higher or lower than the current position of the wheel's clapper. The wheel has 50 number positions. With the spin of the wheel, the player gets a random number that is defined with the position where the wheel's clapper has stopped. If there was a bet on this number, the player gets the win.

The typical gambling process involves the following steps.

  1. Place Bets.
  2. Spin Wheel.
  3. Stop Wheel.
  4. Win or Lose.

All bets must be placed before the wheel spins. The player can place as many bets, as he wants. The following table describes betting opportunities for the Hi-Low Spinner.

Bet typeDescription
Bet on HigherThis bet wins if the wheel's clapper stops at the position that is higher than the previous one. The boundary position for this bet is different after each spin of the wheel.
Bet on LowerThis bet wins if the wheel's clapper stops at the position that is lower than the previous one. The boundary position for this bet is different after each spin of the wheel.
Bet on OddThis bet wins if the wheel's clapper stops at the odd number.
Bet on EvenThis bet wins if the wheel's clapper stops at the even number.
Bet on Higher & OddThis bet wins if the wheel's clapper stops at the odd number that is higher than the previous clapper's position. The boundary position for this bet is different after each spin of the wheel.
Bet on Higher & EvenThis bet wins if the wheel's clapper stops at the even number that is higher than the previous clapper's position. The boundary position for this bet is different after each spin of the wheel.
Bet on Lower & OddThis bet wins if the wheel's clapper stops at the odd number that is lower than the previous clapper's position. The boundary position for this bet is different after each spin of the wheel.
Bet on Lower & EvenThis bet wins if the wheel's clapper stops at the even number that is lower than the previous clapper's position. The boundary position for this bet is different after each spin of the wheel.
Money Wheel back
Money Wheel

Money Wheel is the game in which player bets on numbers or sectors on a wheel. The wheel has 32 number positions and various sectors denoting series of numbers. With the spin of the wheel, the player gets a random number that is defined with the position where the wheel's clapper stops. If there was a bet on this number or sector, the player gets the win.

The typical gambling process involves the following steps:

  1. Place Bets.
  2. Spin Wheel.
  3. Stop Wheel.
  4. Win or Lose.

All bets must be placed before the wheel spins. The player can bet on as many numbers and/or sectors as he wants. The following table describes betting opportunities for the Money Wheel.

Bet typeDescription
Bet on numberThis bet wins, if the wheel's clapper stops at the appropriate number. Any number on the wheel can be selected.
Bet on colorThis bet wins, if the wheel's clapper stops on one of colored sectors. Any of the following four sectors can be selected:
  • Blue: includes numbers from 1 to 10.
  • Green: includes numbers from 11 to 24.
  • Yellow: includes numbers from 25 to 29.
  • Red: includes numbers from 30 to 32.
Bet on number intervalThis bet wins, if the wheel's clapper stops on one of the sectors that cover the appropriate interval of numbers. Any of the following five sectors can be selected:
  • Numbers from 1 to 7.
  • Numbers from 8 to 16.
  • Numbers from 17 to 20.
  • Numbers from 21 to 26.
  • Numbers from 27 to 32.
Bet on OddThis bet wins if the wheel's clapper stops at the odd number.
Bet on EvenThis bet wins if the wheel's clapper stops at the even number.
Bet on HigherThis bet wins if the wheel's clapper stops at the position that is higher than the previous one. The boundary position for this bet is different after each spin of the wheel.
Bet on LowerThis bet wins if the wheel's clapper stops at the position that is lower than the previous one. The boundary position for this bet is different after each spin of the wheel.

Shoot For Loot back
Shoot For Loot Objectives:

The objective of the game is to bet on the outcome of a strike and win. These bets are called 'strike result bets'. You may also bet where the player will kick the ball. These types of bets are called 'zone bets'.

Starting the game:

At the beginning of the game the list of players is displayed in the left hand side of the screen.The top player in the list is the goalkeeper. Under the goalkeeper are listed 5 players. These are the strikers.To the right of the players list is the gray area that is the bet slip.

Players Information:

You may view some interesting information for each player including the goalkeeper. To view information about a player,click the little arrow with the info sign next the striker name in the list or in the bet slip. When you do that, you will view the player's info card instead of the bet slip.

The information about players includes four facts: the player's age, the transfer fee paid by the owner for that player, a statement about the player's general fitness level and if the player is right or left footed. The goalkeeper information. At the bottom of the information card there are two charts displaying the previous performance of each player. The right chart displays a summary of the player's activities in the last one hundred games. It shows a graph with three barsone for goals the player scored, one for saves that he did not score and one for misses, where the player missed the net.The left chart shows zone statistics details of the last one hundred results. It states the percentage of balls that hit each and every possible zone.

When you want to go back to the bet slip, click any where on the info card to close it.

The bet Slip:

To place bets just click the odds under the appropriate strike result (goal, save or miss). If you believe the player will score a goal, choose the odds for goal with the mouse and click it. A green ring will appear where you clicked. Respectively, if you think the goalkeeper will save the ball, choose save. If you think the player will miss the net, choose 'miss'. When you choose a result, you may also choose the stake. Enter your stake in the stake box to the right of the odds. You may raise the stake by clicking the "+" sign to the right of the stake box. You may lower it by clicking the "-" sign to the left of the stake box. Alternatively, you may just enter the stake using your keyboard. Notice the return amount change when you place your stake or change it. The return amount indicator is the rightmost column on the bet slip.You may place strike bets on one or more players, up to five players. When you are done, click "Add to bet slip". After you added your bets to the bet slip, you may either choose to edit your bets or submit them and go straight to the action. You may edit your bets for as long as you wish but once you submit them they will be un-editable and you will proceed with the game.

The zone bets:

After you clicked "Submit bets" you are about to begin the game. Just before you do that, you may still bet where the ball will go. To do that click the odds on the different zones. If you do that a soccer ball with a unit stake number will appear where you clicked. Click again to double the stake. Another click will raise the unit stake to 5 and a fourth click will raise it to 10. The fifth click will remove the zone bet. At any time after you clicked a zone, you may still raise the stake even more. To do that click the "+" sign to the right of the unit stake box. To lower the stake, click the "-" sign. To reset the form completely and erase all your zone bets, click "Clear all".

When you are done you may either submit the bets or edit them by clicking the appropriate link. Once the bets are submitted, the game begins.

The game:

You are now invited to watch the player try to score against the goalkeeper. If you want to watch again, simply click the "replay" link that is will appear at the right bottom corner. The replay tool bar appears and you may replay using any one of the options on the bar. When you are done, you may click the "close" link. By then, if you bet on more than one player, you may choose to go to the next attempt by clicking the "Next Strike" link. You will then be able to place zone bets for the next player.

Game results:

After the last strike you may want to view the game results. Click the "Game Result" link to go to the last part of the game. The game result screen displays a summary of your activities in the game. If you want to details for each bet, you can click the little arrow that says "bets" next to the player names in the player list on the left. You will be shown the result of the bet for this player. Click "close" to proceed.

Playing a new game:

When you are done, you can either play a new game with a new team or play a new game with the same team. Just click the appropriate link at the bottom.

Have Fun


At The Ponies back
At The Ponies

The following bet types are available for Horse Betting:

Bet typeDescription
Win OnlyBettor selects 1 runner to finish 1st
ExactaBettor selects 2 runners which must finish 1st and 2nd in the correct order specified by the bettor

Bulk bets can be placed thanks to the Betslip.



Power Play back
Power Play The principal of the game is relatively simple: a player purchases some pucks by either entering the amount of pucks or by entering a stake. When the purchasing stage is confirmed, the pucks, are loaded into a virtual stack and are ready to be shot down the by a player to the field. The field resembles a hockey field in coloration and design. When the pucks are shot, they will start to bounce downwards towards the bottom of the field. Some of the pucks may be Poted or become trapped in one or more of the three pots in the bottom of the field. The pots, bare a value each puck in a pot means that the player had won one puck * the value of the pot. So if one puck is trapped in the 10 pot, the player had just won 10 pucks.

This goes on, until the batch is over. This means that all of the pucks were shot. The player is now able to collect and claims the cash-equivalents value for the pucks or continue and shoot the won amount of pucks. A collect action will end the current game and the player will have to buy a new amount of pucks. For taste preferences, the player may choose to play on one of three game field designs. The game comes in the usual two modes; Play for Fun and Play for Real.